
Alexandre De Mester
Bio
Sound and Video Games passionate, I improve my artistic curiosity and my technique on a daily basis in order to get the best from various projects.After my internship at Audio Workshop, I am now working on Sandfall Interactive's first unannounced project.Also a musician, I had the opportunity to produce the sound design and the music of two short films: "Sam ?" and "Le Suaire".

Student Projects



Sound Designer
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Wwise Integration for Unreal Engine 5.0
Blueprint Audio systems creation
Audio mixing & Debug
Technical Demo Reel
Sound Designer (VR)
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Wwise Integration for Unreal Engine 5.1
Voice Recording with voice actors at Audio Workshop
Blueprint Audio systems creation
Audio mixing - Ambisonics

Play




Lead Sound Designer & Music Composer
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Brawler
Couch Game
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Music composition for the various tracks required in the game (Menu, In Game, Pause)
Play

Sound Designer & Music Composer - Junkers
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Audio assets creation (SFX, UI, GPE, Weapons)
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Music composition for the In-Game track
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Play

Music Composer - Happy Death
Music composition for the various tracks of the game (Menu, In-Game)
Wwise Integration in Unity
Interactive Music setup matching the gameplay
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Sound Designer
In partnership with the Opéra Orchestre National de Montpellier

Sound Designer
Wwise Integration for Unreal Engine 5
Endless Runner Game




