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Alexandre De Mester

Bio

Sound and Video Games passionate, I improve my artistic curiosity and my technique on a daily basis in order to get the best from various projects.

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Game Credits : 

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Clair Obscur: Expedition 33 - Sandfall Interactive

Tides of Tomorrow - DigixArt Studio

  • LinkedIn
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  • Youtube
  • Spotify
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Student Projects

Sound Designer

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Wwise Integration for Unreal Engine 5.0


Blueprint Audio systems creation


Audio mixing & Debug

 

Technical Demo Reel

 

Sound Designer (VR)

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Wwise Integration for Unreal Engine 5.1

 

Voice Recording with voice actors at Audio Workshop


Blueprint Audio systems creation


Audio mixing - Ambisonics

Play 

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Lead Sound Designer & Music Composer

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Brawler

Couch Game

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Music composition for the various tracks required in the game (Menu, In Game, Pause)

Play 

Sound Designer & Music Composer - Junkers

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Audio assets creation (SFX, UI, GPE, Weapons)

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Music composition for the In-Game track

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Play 

Music Composer - Happy Death

Music composition for the various tracks of the game (Menu, In-Game)


Wwise Integration in Unity


Interactive Music setup matching the gameplay

Play 

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Sound Designer

In partnership with the Opéra Orchestre National de Montpellier

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Sound Designer

Wwise Integration for Unreal Engine 5

Endless Runner Game

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